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Back Into The Games

It’s been a decade since I released a game of my own. I’ve done contract gigs since my last game (Flip Panic! for Windows), and my most recent small contract game development project was less than a year ago. It’s not the same though: contract game development isn’t nearly as interesting for me as doing …

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Back Into Game Development

At the beginning of 2012 I got frustrated with contract work again, and I’ve remained frustrated pretty much the entire year. And I’ve got a whole list of reasons why contracting frustrates me: Customers don’t bother getting the deliverables to me on time, forcing projects to end up being way late. That, of course, leaves …

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